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Projects

Unreal Co-op RPG (WIP)

  • Led all Design conversations and oversaw general direction for a side group project.

  • Created technical documentation for our programmer on how to implement features for the designers to utilize in-engine.

  • Scripted various world interactions, enemy AI behaviors, abilities, and events.

  • Utilized an Agile development process to prototype, iterate, and refine mechanics based on design goals.

  • Created levels to test various mechanics, combat encounters, and exploration mechanics to solidify the game’s direction.

Lead Designer/Producer

Systems Designer/Level Designer

Cobot Putt Factory

Cobot Golf is a spin on the putt-putt genre! Cobots assist the player in completing each course as efficiently as possible. Players can program Cobots in their rotation, position, and power to set up a perfect assembly line to get the ball to the hole in a single shot.

[MONOCHROME]

[MONOCHROME] is a prototype of a multiplayer RPG where fallen allies can become enemies.

Game Designer/Producer

Mixthesia

Mixthesia is an exploratory project focused on discovering intuitive interactions in VR that introduce novice musicians to sound mixing tools and concepts. 

Screenshot 2020-10-20 225342.png

Technical Artist/Game Designer

President's Cup Cybersecurity Competition

A national cybersecurity competition hosted by the US Cybersecurity & Infrastructure Security Agency in February 2021. Our team created a multiplayer, first-person experience where players explore different real world scenarios to encounter cybersecurity challenges to solve during the competition.

Game Designer/Product Manager

Commute

An atmospheric theatrical horror escape room sequence set in a crashed subway. The guest has to reach the front car to reset the power while keeping monsters at bay by shooting light with physical flashlights! Created in 3 weeks as part of my Building Virtual Worlds class at Carnegie Mellon's Entertainment Technology Center.

Experience Designer/Sound Designer

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