Brandon Badger
Game Designer
Projects
Unreal Co-op RPG (WIP)
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Led all Design conversations and oversaw general direction for a side group project.
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Created technical documentation for our programmer on how to implement features for the designers to utilize in-engine.
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Scripted various world interactions, enemy AI behaviors, abilities, and events.
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Utilized an Agile development process to prototype, iterate, and refine mechanics based on design goals.
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Created levels to test various mechanics, combat encounters, and exploration mechanics to solidify the game’s direction.
Lead Designer/Producer
Systems Designer/Level Designer
Cobot Putt Factory
Cobot Golf is a spin on the putt-putt genre! Cobots assist the player in completing each course as efficiently as possible. Players can program Cobots in their rotation, position, and power to set up a perfect assembly line to get the ball to the hole in a single shot.
Game Designer/Producer
Technical Artist/Game Designer
President's Cup Cybersecurity Competition
A national cybersecurity competition hosted by the US Cybersecurity & Infrastructure Security Agency in February 2021. Our team created a multiplayer, first-person experience where players explore different real world scenarios to encounter cybersecurity challenges to solve during the competition.
Game Designer/Product Manager
Commute
An atmospheric theatrical horror escape room sequence set in a crashed subway. The guest has to reach the front car to reset the power while keeping monsters at bay by shooting light with physical flashlights! Created in 3 weeks as part of my Building Virtual Worlds class at Carnegie Mellon's Entertainment Technology Center.
Experience Designer/Sound Designer