Brandon Badger
Game Designer
Projects
Unreal Co-op RPG (WIP)
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Led all Design conversations and oversaw general direction for a side group project.
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Created technical documentation for our programmer on how to implement features for the designers to utilize in-engine.
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Scripted various world interactions, enemy AI behaviors, abilities, and events.
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Utilized an Agile development process to prototype, iterate, and refine mechanics based on design goals.
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Created levels to test various mechanics, combat encounters, and exploration mechanics to solidify the game’s direction.
Lead Designer/Producer
![Screenshot 2024-06-21 140650](https://static.wixstatic.com/media/05cad6_6c15c5abb52f44e39c7c762c98de39a3~mv2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_6c15c5abb52f44e39c7c762c98de39a3~mv2.png)
![SimpleCombat](https://static.wixstatic.com/media/05cad6_e5393625b43843b8be27babb69f07020~mv2.gif)
![PandoraBox](https://static.wixstatic.com/media/05cad6_6cfa965e7ace45049a0202a730cd77b8~mv2.gif)
![Screenshot 2024-06-21 140650](https://static.wixstatic.com/media/05cad6_6c15c5abb52f44e39c7c762c98de39a3~mv2.png/v1/fill/w_49,h_25,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_6c15c5abb52f44e39c7c762c98de39a3~mv2.png)
Systems Designer/Level Designer
Cobot Putt Factory
Cobot Golf is a spin on the putt-putt genre! Cobots assist the player in completing each course as efficiently as possible. Players can program Cobots in their rotation, position, and power to set up a perfect assembly line to get the ball to the hole in a single shot.
![1RA5gZ19Vvoy8F](https://static.wixstatic.com/media/05cad6_dcd80e4937ab403db163ed20b1b490b2~mv2.jpeg/v1/fill/w_147,h_319,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_dcd80e4937ab403db163ed20b1b490b2~mv2.jpeg)
![1RA5fH1LP0J91A](https://static.wixstatic.com/media/05cad6_db98763425c74cc2a70f6012d1d90979~mv2.jpeg/v1/fill/w_147,h_319,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_db98763425c74cc2a70f6012d1d90979~mv2.jpeg)
![1RA5fH1LP0J91x](https://static.wixstatic.com/media/05cad6_4b7db0c3ed3c4ef7a8fd64dc176859a3~mv2.jpeg/v1/fill/w_147,h_319,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_4b7db0c3ed3c4ef7a8fd64dc176859a3~mv2.jpeg)
![1RA5gZ19Vvoy8F](https://static.wixstatic.com/media/05cad6_dcd80e4937ab403db163ed20b1b490b2~mv2.jpeg/v1/fill/w_147,h_319,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_dcd80e4937ab403db163ed20b1b490b2~mv2.jpeg)
Game Designer/Producer
![Screenshot 2023-10-06 165643](https://static.wixstatic.com/media/05cad6_0aecfd1b2cf14c0ba003efc58e627ebb~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_0aecfd1b2cf14c0ba003efc58e627ebb~mv2.png)
![Screenshot 2024-02-14 104346](https://static.wixstatic.com/media/05cad6_028857dad4b64bbf83a39d6888d846dd~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_028857dad4b64bbf83a39d6888d846dd~mv2.png)
![BitBridge One-Sheet](https://static.wixstatic.com/media/05cad6_4fd104286e994f328a59ca333b2468b3~mv2.png/v1/fill/w_49,h_38,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_4fd104286e994f328a59ca333b2468b3~mv2.png)
![Screenshot 2023-10-06 165643](https://static.wixstatic.com/media/05cad6_0aecfd1b2cf14c0ba003efc58e627ebb~mv2.png/v1/fill/w_49,h_28,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_0aecfd1b2cf14c0ba003efc58e627ebb~mv2.png)
Technical Artist/Game Designer
President's Cup Cybersecurity Competition
A national cybersecurity competition hosted by the US Cybersecurity & Infrastructure Security Agency in February 2021. Our team created a multiplayer, first-person experience where players explore different real world scenarios to encounter cybersecurity challenges to solve during the competition.
![Screenshot 2021-04-15 173800](https://static.wixstatic.com/media/05cad6_fdfa3e9442a441dba6fc70b0aaee843d~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_fdfa3e9442a441dba6fc70b0aaee843d~mv2.png)
![Screenshot 2021-04-15 174819](https://static.wixstatic.com/media/05cad6_a149e7ca238b4e9fbf30820865a42edf~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_a149e7ca238b4e9fbf30820865a42edf~mv2.png)
![Screenshot 2021-04-15 174752](https://static.wixstatic.com/media/05cad6_37c07487c3a04fbe945bbb3493822339~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_37c07487c3a04fbe945bbb3493822339~mv2.png)
![Screenshot 2021-04-15 173800](https://static.wixstatic.com/media/05cad6_fdfa3e9442a441dba6fc70b0aaee843d~mv2.png/v1/fill/w_49,h_26,al_c,q_85,usm_0.66_1.00_0.01,blur_2,enc_auto/05cad6_fdfa3e9442a441dba6fc70b0aaee843d~mv2.png)
Game Designer/Product Manager
Commute
An atmospheric theatrical horror escape room sequence set in a crashed subway. The guest has to reach the front car to reset the power while keeping monsters at bay by shooting light with physical flashlights! Created in 3 weeks as part of my Building Virtual Worlds class at Carnegie Mellon's Entertainment Technology Center.
Experience Designer/Sound Designer