Brandon Badger
Game Designer
Level Design Portfolio
Reimagining Doom's First Level
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Reimagined a tutorial level for Doom using GZDoom and Ultimate Doom Builder.
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Focused on new features added to GZDoom: jumping and free look mechanics.
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Developed a unique visual language for interactions to better allow for player comprehension.
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Playtested and iterated on pacing, layout, and combat encounters to ensure well-paced experience.
May 2024
Cobot Putt Factory
April 2022 - June 2022
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Created 18 Levels for a putt-putt game utilizing Cobot arms to assist in players' shots.
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Worked within design limitations of mobile device's portrait orientation to create levels that focused on verticality.
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Collaborated with the art team to create a modular tile-based "level editor" within Unity to ensure a quick turnaround for level creation and iteration.
Magnet Gun Laboratory
March 2020
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Created a small dungeon environment in Obsidian Entertainment's The Outer Worlds universe.
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Utilized environmental storytelling and computer terminal entries to create a narrative for players to discover.
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Scripted all player mechanics, enemies, and interactables in Unreal Engine.