Brandon Badger
Game Designer
Level Design Work
Cooking RPG (WIP)
​
-
Designing a small (20-30 min) dungeon level to showcase a gameplay loop of a co-op RPG, utilizing an energy system that is filled through cooking and eating food.
-
Scripting various interactions, enemy behaviors, and environmental hazards for players to experience.
-
Playtesting and iterating on a flow of environmental exploration, combat encounters, and rest areas to ensure a satisfying interest curve.
March 2024 - Current
April 2022 -June 2022
Cobot Putt Factory
-
Created 18 Levels for a putt-putt game utilizing Cobot arms to assist in players' shots.
-
Worked within design limitations of mobile device's portrait orientation to create levels that focused on verticality.
-
Collaborated with the art team to create a modular tile-based "level editor" within Unity to ensure a quick turnaround for level creation and iteration.
Magnet Gun Laboratory
-
Created a small dungeon environment in Obsidian Entertainment's The Outer Worlds universe.
-
Utilized environmental storytelling and computer terminal entries to create a narrative for players to discover.
-
Scripted all player mechanics, enemies, and interactables in Unreal Engine.
March 2020